Hi, I found a problem when i set the GLVersion in 4.0.
int main() {
ofGLWindowSettings settings;
settings.setGLVersion(4, 0);
settings.width = 1920;
settings.height = 1080;
ofCreateWindow(settings);
ofRunApp(new ofApp());
}
The font can’t show correct.
It became many pieces of rectangle.(on the top)
And when i use " ofTrueTypeFont " instead “ofxTrueTypeFontUC” to show the English font.It can work in OpenGL 4.0 (on the bottom)
Is there any suggestion that we can make it work in OpenGL 4.0?
I also made an Issue here.( https://github.com/hironishihara/ofxTrueTypeFontUC/issues/26)