I’m running the oscReceiveExample and the resulting app eats a whole CPU core while doing nothing. I’m not even sending any msgs. Am I possibly doing anything wrong?
I used a fresh 0.62 osxSL_FAT and run SL 10.6.8 with SDK 10.6, compile to a i386 with the release configuration. This happens with XCode 3 and 4.
that’s probably because the example has no limitation in the framerate, so it runs as fast as posible, try enabling vertical sync ot setting the framerate:
Hey, thanks a lot for your extremely quick and helpful response! Seems that’s exactly what’s happening. The app was running at > 1000 FPS.
Limiting it to 30 cools down the app to 1% of my core. That’s much better.
Is there any reason why some of the example apps do not have a capped frame rate?