Hi all,
I’m trying to use ofxFBOTexture - combined with some 3DS models used with ofx3DModelLoader.
http://forum.openframeworks.cc/t/ofxfbotexture/3143/0
It works great but I’m having the same result as
glEnable (GL_DEPTH_TEST);
was not enabled.
( the textures of the model are going crazy basically ).
Is there any workaround for this ?
I tried different ways but I can’t figure out a solution,
Many thanks,
Martial