Hi all,

I’m trying to use ofxFBOTexture - combined with some 3DS models used with ofx3DModelLoader.


It works great but I’m having the same result as

glEnable (GL_DEPTH_TEST);  

was not enabled.

( the textures of the model are going crazy basically ).

Is there any workaround for this ?

I tried different ways but I can’t figure out a solution,

Many thanks,