I am using ofxFBOTexture to draw in memory and code like this:
fbo->clear(0.0, 0.0, 0.5, 0.1);
ofCircle(200, 200, 20);
ofCircle(250, 250, 20);
Draws figures only with the LAST color I use. In this case both circles will be drawn red. And future attempt to draw with diferent colors breaks all my color ideas.
I see that ofSetColor() does not change image in memory, because if I do fbo->end() and after that change the color, color on that texture will be changed.
Is that a bug in FBOTexture? And if you know, please write how to fix it.