I’m trying to use a physic world which contains objects (ofMesh plane mapped with an image).
I’m adding velocity and force to the object, but my objects are going through bounds.
Here is a video :
Does anyone had the same issue and know how to solve it ?
My code is based on OfxBullet-CustomShape example, I just used ofxBulletSoftTriMesh instead of ofxBulletCustomShape, but I can post the project (Xcode), if anyone want to test it.