Hi all,
I created a stumbling block for my soccer games.
The stumbling block move from a line in arena like this:
void ofApp::level6() {
if (!checkLevel6) {
ostacolo6 = new ofxBulletBox();
ostacolo6->create(world.world, ofVec3f(xGround - overflow, 0, zGround / 2 ), 0, xOst6, yOst6, zOst6);
ostacolo6->setProperties(.25, .95);
ostacolo6->add();
if (overflow <= xGround && !reverseLevel6) {
overflow = (overflow + 1);
cout << overflow << endl;
if (overflow > xGround) {
reverseLevel6 = !reverseLevel6;
cout << reverseLevel6 << endl;
}
}
else if (reverseLevel6) {
overflow = (overflow - 1);
cout << overflow << endl;
if (overflow < 0) {
reverseLevel6 = !reverseLevel6;
}
}
}
}
In ofApp.cpp i put this code:
...
if (levels == 6) {
ostacolo6->draw();
}
if (levels == 7) {
ostacolo7->draw();
}
...
I want only one stumbling block in arena, but the previous stumbling block I cant remove from world. Infact, when levels = 7 I have this problem :
It seems that stumbling block nr°6 is set on world, but not drawed. So the ball impact block n°6.
I try to fix like this:
if (levels == 6) {
ostacolo6->draw();
}
if (levels == 7) {
**ostacolo6->remove();**
ostacolo7->draw();
}
but there’s error on Visual Studio
Can you help me?
Thank you so much.