I’m working on a project with ofxBox2d.
It seems that ofxBox2dPolygon sometimes bounces so quickly though I set bounce in setPhysics().
ofxBox2dPolygon poly; vector<ofVec2f> vertices; // set vertices poly.addVertexes(vertices); poly.setPhysics(4.0, 0.4, 0.1); poly.create(box2d.getWorld());
Then it bounces off the ground so fast and flies away.
Does anyone have an idea? Or is it because it’s polygon?
I’m running oF 0.8 on Mavericks.