ofxALSoundPlayer on iPhone; FFT? CAF conversion?

Hi guys,

I have a bunch of questions to ask about ofxALSoundPlayer on Iphone
especially to Zach Gage who’s the boss of this library!

First, knowing that it is an exension to the soundEngine can we implement
new features to it like simple FFT analysis?

// I have small objects on screen and I want to make them reactive to the sound they are carring.

Secondly, I saw a lot of tutorials about how to convert .MP3 or whatewer sound format in .CAF
Yes it works
we convert it in .AIF and then to .CAF
and then nothing happens in OF iphone
is it a convertion problem. Did someone some optimization tests? :idea:

It’s been a long time since you posted, but did you ever work on this? FFT analysis on iOS?