ofx3DUtils + Textures

I’m having troubles binding textures to the 3D objects created via ofx3DUtils - for example, applying a texture to a ofxSphere. I’ve looked around the forums, but can’t seem to find an example of how to utilize this library with a texture. Any ideas or snippets you all have? Thanks!

you can’t use texture on the shapes in ofx3DUtils the way they are implemented right now.
you would need to change the core or create your own shapes.
You need to define the texture coordinates for each vertice which is part not implemented right now.