Appologies if this is a little Blender related, but I am trying to get going with ofx3DModelLoader and have a problem with my textures.
The squirrel example is fantastic and I can happily open it in Blender, change it and then reload it into openFrameworks (using the standard import and export *.3ds with blender 2.48.
I am now trying to make a new model and apply textures with the uv/ImageEditor and for some reason when I open them in openFramworks they all seem to be at 45 degrees…
The squirrel model seems to be fine so I am not sure what I am doing wrong.
I would be really grateful if anyone has come across this or has a good open source alternative… maybe Art of Illusion or something.
I am sure its just one of those things thats easy when you know how
Hi yes that sounds more like a Blender problem…and probably is just one of those small things. Perhaps try posting the .blend file. It’s difficult to know what it could be.
Also try downloading an .obj viewer…should be several around on the net as .obj is a pretty common format…and see if you get the same result.
I tried to fix the bug by using alternatives to gluBuild2DMipmaps (see http://www.g-truc.net/post-0256.html) but nothing worked, except scaling up the texture to 1024*1024.
This bug is very strange since gluBuild2DMipmaps is supposed to handle non-power-of-2 textures…