Hey all
I seem to be getting a really weird phenomena that affects most of my iPhone/iPad apps.
It seems that all my ofTexture objects need to be kept and drawn in the main app class.
if they’re in another class then loadData doesn’t work and the texture stays white.
If you store in main App class, then send a pointer somewhere, you can load the data into it from another class. but you still need to call the draw from the main class
has anybody else experienced anything similar?
thanks!