ofSoundPlayer + reverb, filters?


#1

Hello OF community,

I am looking to add reverb and filtering, some basic effects to my ofSoundPlayer objects, I know I could switch to using an addon, but I’d like to try and implement things on top of my existing code. Could anybody give any pointers?

My code is: www.github.com/jsoncz/numpadzcpp

Would it be easier to replace ofSoundPlayer with ofxMaxim or ofSoundObjects? I have given it a few tries, but i’m not so sure how to keep some of my basic functionality, like controlling volume and pitch with sliders.
Thanks!
Jason


#2

Has anybody managed to add some extra functionality to ofSoundPlayer, like some basic filter?


#3

you could try using my addon:

it has an audio player example, an IR reverb and an algorhytmic one, and some VA filters


#4

Hi, I would like to, but I am creating around 12 players, and I am controlling each player with it’s own volume slider. At the moment it’s simple and looks like: snd1.setVolume(volumeSlider);
I am doing the same with pitch. I was looking ofxSoundObjects because it contains those same methods. With ofxPDSP could you give a small example on how to have multiple players at the same time, with some volume control?

Thanks a lot,
Jason


#5

just look at the song player example:

make a vector of the AudioPlayer class and then replicate the code for each player in the vector, you will have all the parameters added to the ofxGui this way