"ofSetVerticalSync(true)" doesn't work in fullscreen. I have to use: "wglSwapIntervalEXT(1)" instead

ofSetVerticalSync(true) worked perfectly when I ran my program in windowed mode. However, when I set it to fullscreen I noticed some obvious tearing at the top of the screen. I was able to fix the problem by using wglSwapIntervalEXT(1) so right now I don’t have any problems. I just thought I’d let you know so you might be able to fix this for future releases.

I’m using NVidia 980Ti with driver version 398.36 and Windows 10.