ofSetMouseXY(float, float)

set the mouse position
good for tools where you drag to affect (e.g. a camera)

it would also be good when you use scale for the whole project, you could rebalance all mouseX floats if you could for example divide mouseX on its birth and each new mouseX to be equal to mouseX/afloat
like a constrain …

because you can’t just do mouseX /=float because it keeps dividing until it’s zero…