I couldn’t find any discussion about this, so here goes (apologies if I missed it):
Is there any reason for this function to be implemented this way?
void ofSetFrameRate(int targetRate){
window->setFrameRate(targetRate);
}
However:
ofAppBaseWindow::setFrameRate(float targetRate)
Why use an integer to specify the frame rate if we just pass this value to a method that works with floats? I can think of several situations where setting non-integer frame rates would be useful.
Jean-Marc