Hoi Hoi!
A ridiculously simple question:
I’m creating a particle system and I am initalizing the initial position of the particles using ofRandom().
The second ofRandom (the one which assigns a value to loc.y) does not work properly, I get zeroes all the time:
#define WWIDTH 400
#define WHEIGHT 400
#define ARRAYNR 5
void testApp::reset() {
//some random bodies
for(int i=0; i<ARRAYNR; i++) {
ofxVec2f ac = (0.0, 0.0);
ofxVec2f ve = (0.0, 0.0);
ofxVec2f location = (ofRandom(0, WWIDTH), ofRandom(0, WHEIGHT));
printf("location = %f, %f\n", lo.x, lo.y);//just to check the results
t[i].setup(ac, ve, lo, ofRandom(8, 16));
}
}
This is what I get in the console:
location = 381.044678, 0.000000
location = 328.735016, 0.000000
location = 58.111752, 0.000000
location = 91.009216, 0.000000
location = 219.076782, 0.000000
As a result, all the particles are drawn at the top of the window.
What’s the problem?? Thanks in advance!
Cheers
Beatriz ;D