ofMesh OF_PRIMITIVE_POINTS

I’m using ofx 0.8.3 iOS.

When drawing an ofMesh into an ofFbo with mode OF_PRIMITIVE_POINTS the application crashes after a few seconds and the rendering is quite different (white squares for each point not circles).

Basically this:

mesh.setMode(OF_PRIMITIVE_POINTS);
glPointSize( 4 );
glEnable( GL_POINT_SMOOTH );

OF_PRIMITIVE_LINES or any other mode except OF_PRIMITIVE_POINTS is fine, no crashes, no weird rendering.

My main looks like this:

ofAppiOSWindow * iOSWindow = new ofAppiOSWindow();
iOSWindow->enableAntiAliasing(2);

iOSWindow->enableRetina();
iOSWindow->enableDepthBuffer();
iOSWindow->enableHardwareOrientation();
iOSWindow->enableOrientationAnimation();
iOSWindow->enableRendererES2();

ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE);

ofSetupOpenGL(iOSWindow, 1024, 768, OF_FULLSCREEN);

Thanks.

Sorry about the mess, but the only reference to this issue I could find was another user reporting this same problem on ARM.