ofMesh Colors for Vertices

I am trying to assign vertices different colors and have an ofLight enabled.
The vertices receive the proper colors when the lighting is disabled.
When I enable the light, everything is rendered white.
I created a material and set a color on that and then the object receives that color. But I was hoping to be able to quickly have different colors per vertex with lighting. I can write my own shader, but was wondering if there is a quick/default way that I am missing.

Help is much appreciated.

is this with the programmable renderer, in that case no lights only work with materials right now there. not sure how it works in openGL 2

It’s using the openGL 2 renderer