from what I understand, I should have a red box with a strong white spot. But all I get is a white box. If I change the color of the light, the box becomes exactly the same color as the light, always.
i’ve just fixed it in master for the fixed pipeline but there’s a discrepancy now between the fixed and programmable renderers in how the light behaves, i’m looking into it.
I’m using 0.9 RC1
Tried to change the renderer but
ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE);
don’t seem to work anymore, Is there a new way to do it in 0.9?
I’m try to update some OF 0.8.0 projects to 0.9.0 but I’m having problems with the lights and color. When I compile the projects in 0.9 everything is black and white.
Is it possible to get lights and colored objects without using materials?? Because I made this light test using this simple code: `
in both linux and osx, can you test my example and see if that works? also are you doing something else in your test or only drawing the cube? have you positioned the light?