I Just started studying shader.
My shader works fine.
However when I change renderer to ofGLProgrammableRenderer::TYPE to activate shader, all of alpha blendings inside a draw block are disabled.
ofEnableAlphaBlending();
ofSetColor(255, 255, 255, myAlpha);
myImage.draw(); // setColor alpha doesn't work.
ofDisableAlphaBlending();
It seems that I do some misunderstanding.
Does anyone know why it happens and how to fix it?
Thx.