ofGLFWWindowSettings monitor

Should ofGLFWWindowSettings.monitor set the monitor that my app opens in? It doesn’t seem to work here on OSX, two monitor setup. My code:

`int main( ){

ofGLFWWindowSettings settings;

settings.width = 600;
settings.height = 600;
settings.setPosition(ofVec2f(0,0));
settings.resizable = false;
settings.monitor = 0;
shared_ptr<ofAppBaseWindow> winOne = ofCreateWindow(settings);
settings.setPosition(ofVec2f(600,0));
shared_ptr<ofAppBaseWindow> winTwo = ofCreateWindow(settings);
settings.monitor = 1;
shared_ptr<ofAppBaseWindow> winThree = ofCreateWindow(settings);

shared_ptr<ofApp> appOne(new ofApp);
shared_ptr<ofApp> appTwo(new ofApp);
shared_ptr<ofApp> appThree(new ofApp);

ofRunApp(winOne, appOne);
ofRunApp(winTwo,appTwo);
ofRunApp(winThree,appThree);
ofRunMainLoop();

}
`