I’m having trouble with drawing a ofMesh (loaded by ofxAssimpModelLoader) inside a ofFbo on android. It looks like its drawing with GL_DEPTH_TEST off. When running the same code on mac, then it works fine, and the 3d model looks like its supposed. When running on android, it looks exactly the same as if i disable GL_DEPTH_TEST on mac.
Any ideas why this happens? Using 0.9.0 version from github