ofFbo::allocate What are available internal format?


Hi, I wonder if there’s any other internal format option other than GL_RGB and GL_RGBA that I can use in ofFbo::allocate. Or are the two only available options?


if you are using opengl 3 you can also use:

GL_R for one channel and
GL_RG for two channels

also 16bit and 32bit formats like: GL_RGB16, GL_RGB16F GL_RGB32F…


Thank you!!


Are these formats also available on openGL ES?


only the 8bit ones