Hi, I wonder if there’s any other internal format option other than GL_RGB and GL_RGBA that I can use in ofFbo::allocate. Or are the two only available options?
if you are using opengl 3 you can also use:
GL_R for one channel and
GL_RG for two channels
also 16bit and 32bit formats like: GL_RGB16, GL_RGB16F GL_RGB32F…
Are these formats also available on openGL ES?
only the 8bit ones