when I call ofEnableSmoothing() and draw lines, the lines do not get an anti-aliased effect (I was expecting something like smooth() in Processing), but rather they just get a bit thicker. It looks similar to strokeWeight(3).
Ok, I think it’s a problem with my graphics card or something, because trying it out on another computer works fine. I wonder if there’s some way to fix it though, other than just buying a better graphics card… any ideas?
Hello, I’m sorry to bring up this old topic, but I have the same issue: ofEnableSmoothing() is not working at all. I tryed with ofStyle::smoothing, and I got back a “false” result, even if I put ofEnableSmoothing() in the draw function. Somebody knows what’s the problem? I’m on a MacBook pro mid 2010.