if I set the orbit function and lookAt function inside a pushMatrix stack, which values will the positions take?
For example if I write the following inside draw()
cam.lookAt(ofVec3f(0.0, 0.0, 0.0), ofPoint(0, 1, 0));
cam.orbit(ofGetWidth()/2, 500, 500.0, ofPoint(0, 1, 0));
whether it is taking co-ordinates with respect the origin (left top) or is it relative (based on the ofTranslate() )?