ofCamera auto rotating when moving camera position and lookat position

I’m trying to make an ofcamera run inside a spiral corridor with a lookAt point ahead (on this same trail) but the camera automatically rotates in its own axis.
What is the correct way of fixing this rotation?

Thank you

Hi, the lookAt function accepts a second argument that it is the upVector, which will define where the camera up is.
hope this helps

1 Like