Hey everyone,
Has anyone ever tried to convert a hex colour value to a vec3 colour to pass as a uniform to GLSL? I can’t seem to really find much googling around. Am I missing something stupid obvious?
Thank you kindly.
Hey everyone,
Has anyone ever tried to convert a hex colour value to a vec3 colour to pass as a uniform to GLSL? I can’t seem to really find much googling around. Am I missing something stupid obvious?
Thank you kindly.
shader.setUniform4f("somecolor", ofFloatColor::fromHex(0xFFFF00))
Amazing. Thank you Arturo. Always appreciated.