I have been creating a series of shader art pieces and would like to explore the possibility of texturing the inside of a sphere - then presenting it in the Oculus Rift.
I wanted to ask if anyone has been able to get a presentable VR setup with openframeworks, that just involves head tracking, I am not too worried about the controllers. I will be doing this on windows.
How feasible is this for someone who has been using openframeworks for about 5 months? I could use unity but where’s the flexibility in that PLUS openFrameworks is beautifully familiar enviroment