Do any of you use or have implemented octrees in your particle simulations or other types of openframeworks programs ? I’m about to deep dive into Point Cloud Library https://github.com/PointCloudLibrary and was wondering if there was any other standard or common structures that OF programmers use before I get really deep.
Yes. You will learn more, and proper usage, if you code it yourself. Or attempt to learn a complex library, usually, coding yourself is better.
For example, a proprietary simple method used at our studios. Which outperforms Octrees?
Forget about Z.
Quadtree.
Object base at Leaf’s.
Polymorph your engine within.
Hth,
&c
Thanks for the advice !
I coded hard last night and managed to create a simple octree class and it works like a charm
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You can find a small quadtree example here https://github.com/edap/udk-2019-wintersemester-lines-from-rules/tree/master/quadTree