Occasional flickering on movie load

Hello there,
this is my first post here, so please let me know if I’m breaking any etiquette rules :wink:

Let’s jump to my issue:

I have a sketch which runs on a Raspberry Pi 3 B+. It loads videos according to OSC messages received from another Pi.
It works all well, except occasionally it makes a little “flicker” (the screen goes black for the duration of a frame or so). Not every time, just every now and then, and not always with the same movie (which are very short movies, all h264, all same format and duration. You can find them here: https://github.com/LSka/Haiku_IT/tree/master/bin/data/movies/ita )

And here is the code.
As you can see, I’m using standard ofVideoPlayer, as I read it uses hardware acceleration as well as ofxOMXPlayer. Would it be better using the latter to solve this issue?

#include "ofApp.h"

//--------------------------------------------------------------
void ofApp::setup(){
    ofHideCursor();
    ofSetVerticalSync(true);
    ofBackground(0);
    
    screenWidth = ofGetWidth();
    screenHeight = ofGetHeight();
    
    ofLog() << "loading HaikuSettings.xml" <<endl;
    
    //we load our settings file
    //if it doesn't exist we can still make one
    //by hitting the 's' key
    if( settings.loadFile("HaikuSettings.xml") ){
        ofLog() << "HaikuSettings.xml loaded!" << endl;
    }else{
        ofLog()<< "unable to load HaikuSettings.xml check data/ folder" << endl;
    }
    
    background.load(settings.getValue("BACKGROUND:IMAGE","paper.jpg"));
    
    // GL_REPEAT for texture wrap only works with NON-ARB textures //
    ofDisableArbTex();
    string bgTex = settings.getValue("BACKGROUND:IMAGE", "paper.jpg");
    texture1.load(bgTex); //Background texture ===To be subsituted by background videos!===
    texture1.getTexture().setTextureWrap( GL_REPEAT, GL_REPEAT );
    
    string path = settings.getValue("VIDEO:PATH","movies/test");
    ofDirectory dir(path);
    dir.allowExt("mp4");
    dir.listDir();
    dir.sort();
    
    
    for (int i = 0; i<dir.size(); i++){
        paths.push_back(dir.getPath(i));
    }
    ofLog()<<dir.size()<<endl;
    
    videoId = 0;
    string videoPath = ofToDataPath(dir.getPath(videoId),true);
    haiku.load(videoPath);
    haiku.setLoopState(OF_LOOP_NONE);
    haiku.play();
    
    //initialize the background plane
    bgPlane.set(screenWidth,screenHeight);
    bgPlane.setPosition(0,0,0);
    bgPlane.rotateDeg(90,0,0,1);
    
    
    
    //initialize lighting
    ofSetSmoothLighting(true);
    pointLight.setDiffuseColor( ofFloatColor(1, 1, 1) );
    pointLight.setSpecularColor( ofFloatColor(1.f, 1.f, 1.f));
    pointLight.setAttenuation(1.2,.0,0);
    pointLight.setPosition((ofGetWidth()*.5), ofGetHeight()/3, 500);
    
    pointLight2.setDiffuseColor( ofFloatColor(.95, .95, .65) );
    pointLight2.setSpecularColor( ofFloatColor(1.f, 1.f, 1.f));
    pointLight2.setPosition(-(ofGetWidth()*.5), ofGetHeight()/3, 500);
    
    pointLight3.setDiffuseColor( ofFloatColor(.95, .95, .65) );
    pointLight3.setSpecularColor( ofFloatColor(1.f, 1.f, 1.f));
    lightZ = 800; //pointLight3 Z position
    pointLight3.setPosition(0,0, lightZ);
    
    
    
    //set the materials
    // shininess is a value between 0 - 128, 128 being the most shiny //
    brickMaterial.setShininess( 80 );
    // the light highlight of the material //
    brickMaterial.setSpecularColor(ofFloatColor(.9,.9,.9));
    brickMaterial.setDiffuseColor(ofColor(1,1,1));
    brickMaterial.setAmbientColor(ofColor(0.8,0.8,0.8));
    
    bgMaterial.setShininess( 15 );
    // the light highlight of the material //
    bgMaterial.setSpecularColor(ofFloatColor(1,1,1));
    bgMaterial.setDiffuseColor(ofColor(80,80,80));
    bgMaterial.setAmbientColor(ofFloatColor(1,1,1));
    
    /* bgMovie.load("bgMovies/bgMovieTest_Center.mp4");
     bgMovie.setLoopState(OF_LOOP_NORMAL);
     bgMovie.play();
     */
    
    //set the camera position
    cam.setGlobalPosition({ 0,0,cam.getImagePlaneDistance(ofGetCurrentViewport()) });
    cam.rotateDeg(90,0,0,1);

	ofSetColor(255,255,255);
    
    //initialize OSC
    int oscInPort = settings.getValue("OSC:RECEIVER:PORT",6000);
    receiver.setup(oscInPort);
    string oscOutHost = settings.getValue("OSC:SENDER:HOST","192.168.1.255");
    int oscOutPort = settings.getValue("OSC:SENDER:PORT",5000);
    sender.setup(oscOutHost,oscOutPort);
    
    receiver.start();
    
    ofxOscMessage m;
    m.setAddress("/haiku_it/init");
    m.addStringArg("ready");
    sender.sendMessage(m);
    
}

//--------------------------------------------------------------
void ofApp::update(){
    if (receiver.hasWaitingMessages()){
        ofxOscMessage receivedMessage;
        receiver.getNextMessage(receivedMessage);
        string addr = receivedMessage.getAddress();
        
        if (addr.compare("/hexagram/state") == 0){ //if the OSC address corresponds to /hexagram/state
            int state = receivedMessage.getArgAsInt(0);
            ofLog()<< addr<<": "<<state<<endl;
            switch (state){
                case 0:
                    break;
                case 1:
                    haiku.setPaused(false);
                    //haiku.setFrame(141);
                    haiku.play();
                    break;
                case 2:{
                    videoId = receivedMessage.getArgAsInt(1);
                    string videoPath = ofToDataPath(paths[videoId],true);
                    ofLog()<<"loading video #"<<videoId<<": "<<videoPath<<endl;
                    haiku.load(videoPath);
                    haiku.setLoopState(OF_LOOP_NONE);
                    if (haiku.isLoaded()) haiku.play();
                    break;
                }
            }
        }
    }
    int cF = haiku.getCurrentFrame();
    //ofLog()<<"current frame: "<<cF<<endl;
    if (haiku.isPlaying() && cF == 211 ) haiku.setPaused(true);
    if (!haiku.getIsMovieDone()) haiku.update();
    
    //move lights
    float time = ofGetElapsedTimef();
    float pulse1 = (sin(time*0.1)*1.5); //SIN(TIME*SPEED)*INTENSITY
    float pulse2 = (cos(time*0.15)*1.5);
    float pulse3 = (sin(time*0.1)*1.5);
    float noise = ofNoise(time*0.3);
    pointLight.setAttenuation(1.8+pulse1,0,0);
    pointLight2.setAttenuation(1.7+pulse2,0,0);
    pointLight3.setAttenuation(0.8+noise,0,0);
    pointLight3.setPosition(ofMap(noise,0.,1.,-140,140),pulse3*ofGetHeight(),lightZ);
}

//--------------------------------------------------------------
void ofApp::draw(){
    background.draw(0,0,screenWidth,screenHeight);
    //haiku.draw(0,0,screenWidth,screenHeight);
    
    cam.begin();
    
    ofEnableDepthTest();
    
    ofEnableLighting();
    pointLight.enable();
    pointLight2.enable();
    pointLight3.enable();
    
    bgMaterial.begin();
    //bgMovie.getTexture().bind();
    if(haiku.isLoaded()) { //Don't draw if the video isn't ready
        haiku.bind();
        bgPlane.draw();
        haiku.unbind();
    }
    //bgMovie.getTexture().unbind();
    bgMaterial.end();
    
    ofDisableLighting();
    ofDisableDepthTest();
    
    cam.end();

}

//--------------------------------------------------------------

Thanks in advance!