Hello, I have question.
When I create mesh it looks like material was shadeless.
Example from another topic.
I made example in blender what I would like it looks.
Nice looking diffuse yellow material.
At that moment i have something like
What should I do to make it looks better?
I am working on quaternionArcballExample. There is no comera in scene.
Must I add lamp and camera?
Or i must learn OpenGL? I do not know nothing about it. honestly i don’t want learn it at that moment?
Maybe there are another capabilities?
Thanks for any help;)