I seems to work (ie not crash, but still no drawing) for me in 0.9.3 (Arch Linux with an Nvidia GPU).
I also tested this on a different Windows machine, with the same result.
(Luckily, I could work around this issue there by using a huge fullscreen window with settings.multiMonitorFullScreen = true; (which in turn currently doesn’t work on Linux for me)).
Oops, I just found out that the FBO in the second window was black due to a previous ofSetColor(0) call.
Now, my main problem is that I drawing a VBO in a different window doesn’t work…
(Right now, it works for me to draw things with an ofMesh, but switching it to an ofVboMesh immediately results in no drawing, even with a shared context.)