Multiple shaders running at once

so I’m trying to do this & have made each shader & each layer of whatever needs to happen.
whilst everything works completely fine for each thing. when running all together it bugs out to a point.
only 1 shader will work.

im just wondering of any workarounds. im thinking fbo, maybe. but then seeing if there are any other types of workarounds.

im still testing things, so will post anything up if I find something that does work

right. it was just VERY silly of me. I had missed an ofPushMatrix() & ofPopMatrix() & it all was rendering off of screen. was making me almost lose my hair with worry

a very silly mistake that I overlooked. its all good now. :wink:

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