I’m trying to figure out how to rotate a 3D Model,
All I can find is the following func void ofxAssimpModelLoader::setRotation(int which, float angle, float rot_x, float rot_y, float r_z)
The problem unless I’m misunderstanding this function is that it only lets me rotate the Model on one specific Angle and it’s on all Axis that I enable.
I’ve tried stacking multiple “setRotation” but the last one will overwrite the previous one,
Considering that most 3D Model loaded with that addon are upside down I already need to rotate them up by 180 degree to begin with …
Is there a way to individually rotate every Axis with a different Angle ?