I’m quite a new on openframeworks, so maybe this is quite an stupid thing.
I just compiled the MSAFluids example, and when running it, I get this weird thing instead of particles:
It does look like lines / triangles instead of points…
Does somebody know what I’m doing wrong here?
I’m compiling in VS 2010.
I had this happen too. I “fixed” it by changing the following line in ParticleSystem.cpp -
glDrawArrays(GL_TRIANGLE_STRIP, 0, MAX_PARTICLES * 2);
glDrawArrays(GL_LINES, 0, MAX_PARTICLES * 2);
A little bit late… but thanks!!!
wow thats strange that that happens! Looks nice though I"ll look into it.
I also found this some time ago, but I added a shader to control the particles and the results were realy nice.
looks awesome! I did something similar for the depeche mode video a while ago, though rendered GL_LINES (and GL_LINE_STRIP) instead of triangles.