Hi everyone,
I would like to start working with mesh generation, specifically generative mesh creation. From digging around I’ve found a few different approaches, so i’m hoping some of you can give me some feedback to these different methods.
Basically what I’d like to do is generatively create a mesh that could possibly have some of the following capabilities: dynamic movement of the vertices, dynamic adding and removing faces, physics interaction, able to have texture applied… etc,
Here’s a few approaches for mesh generation i’ve seen so far:
**Generating mesh from a point cloud – two subcategories with this approach: **
create mesh with triangle strips using openGL ( http://forum.openframeworks.cc/t/ofvbo-±gl-triangle-strip/7037/0 )
create mesh using ofTessellator ( http://forum.openframeworks.cc/t/how-to-use-the-oftessellator-class/6089/0 )
Generate using ofMesh and ofVbo
Two simple examples here:
https://sites.google.com/site/ofauckland/examples/draw-cube-with-ofmesh-and-ofvbo
https://sites.google.com/site/ofauckland/examples/hsb-cylinder
ofVCG and ofxGeometry addons
looks interesting but still under development…
non-OF techniques
hemesh for processing looks interesting http://www.wblut.com/2010/05/04/hemesh-a-3d-mesh-library-for-processing/
Did I miss any other approaches? Any insight or thoughts on the subject would be appreciated!
Erik