you make a good point, I do admit we’ve strugled with fmod - but been unable to find a replacement that does high level sound stuff as well.
we include frankly because it’s useful, but we’ve coded OF in a way that it’s pretty easy to remove fmod if you wanted to. we’ve also thought about removing fmod and replacing it with openAL or something else, but we haven’t gotten to that yet.
if this is of interest to you, and others, go for it !! we don’t want to be wedded to fmod, but frankly we’ve got some larger problems to solve.
about licenses, here are some points:
a) every other library is lgpl compatible, and works w/ the idea of creating commercial projects
b) we are still in pre-release, so we haven’t included license information, but that’s available, and there is some info in the FAQ
c) the “open” in open frameworks refers not only to open source, but more to this concept of a transparent framework - for example, the code of OF is always in front of you as you work with it. We use closed source libraries (ie, quicktime) and whatever works well.
d) we are not license geeks. for us, we don’t care what you use and how you use it - we just want you to be able to get started, do things quickly well and enjoy yourself. fmod has a shareware license, and for us it seems pretty reasonable if you really are going to be making something commercial with OF - it’s a good product.
I hope that helps - if you are interested in removing fmod, go for it - we aren’t crazy about the implications of having a commercial library in the project, but at the same time, this is the challenge and promise of opensource - those who see a flaw or something they want or need to correct are encouraged to do so.
hope that helps!