LF c++ dev and teacher to help me design my tiny vj software

hey, I’m currently designing a very simple interface to load/unload/layer my openframework works.
I want to be able to use this interface for live gigs and installations so I can’t allow any memory leaks and such.

What I need is :

  • structural advice and implementation of the right design patterns (which is hardcore c++ to me)
  • help with implementation of a dynamic octree system, possibly using an open source c++ class
  • teaching me the case use and implementation of compute shaders in some of my simulations

The code is on a private github repo

We can talk about an hourly rate and start by a small aspect of the bigger project to see how it goes.