Kinect depth texture not working under the Programmable Renderer

Hi there!

If I enable the ofGLProgrammableRenderer on the current release, or by setting up ofSetOpenGLVersion on the master version, the getDepthTexture function doesn’t work. It just returns a black screen.

I’m using Mac OS 10.10.1, XCode 6.1 and I don’t get any error messages.

Have you figured out how to resolve this issue? This problem is also in linux(stable/git) version.