joints in ofxbox2d?


I’ve been trying to figure it out but I dont’ know how to change the joint type in ofxBox2d (to gearjoint, for instance). It seems to default to a distance joint. I know the answer is probably very simple but I thought I would ask because I don’t quite get it yet …
thanks in advance.

answering my own question :slight_smile:

You need to augment ofxBox2d (which is quite wonderful), like Nay did in this post, for the RevoluteJoint:

Yay OF.