Is there anyway to tell if keypressed() was called with GLFW_REPEAT

keyPressed() is triggered even when the user holds down a key. Is there a way to differentiate between a ‘first time press’ and a ‘repeat press.’ I am using GLFW. Is there a way to turn off repeat?

hi there, did you find any answer?

if you use openframeworks from master and use your own event listener now you can check ofKeyEventArgs::isRepeat