I’m getting some pretty funky behavior when not using glut, maybe someone has insight into why this happens?
I should say that the little diagonal strand there appears to be correct. As in, it’s not a sync issue (I believe) but rather two black triangles obscuring the view.
It draws just fine in my window. The upper left image is the fbo I’m attempting to pass thru syphon via .getTexture()
fbo.allocate(1280, 720, GL_RGBA);
To be certain, it does seem as though those triangles take on the color of whatever the first rendered and sent syphon frame were. Below is from a published screen that started as the default OF grey. You can see the correct webcam image peeking through that diagonal slit and at the top.