I’ve recently hit a major wall in my app development which uses audio input from a microphone on any iOS device and any examples that I can find.
This application I’m working on was originally developed for the mac desktop, and was remade a second time for optimization purposes, but now that the desktop version is completed, I’m porting it over to iOS.
When I was working on my first go at this application for the desktop, I thought trying to port it to iOS might be worth a try, the microphone worked as it should have without any issues (but I had trouble with shaders), I believe that was OF 9.3-ish (Around the beginning of January of this year).
However, now that OF 9.8 is out, thought that it would be alright to use that version instead. One difference I noticed from last time I tried to use the mic on on iOS, is now you need to add NSMicrophoneUsageDescription to the info.plist with a message. Run the app, accept access to the mic, and nothing is being picked up. Thought it might be my own code, so I tried to do a sanity test and one of the examples ‘audioInputExample’. Audio does play when touching the screen, but nothing gets picked up on the spectrum feedback. I tried used the addon ofxFTT with ofxFTTLive, same results. I also tried these examples on a different device, and the results are the same
Is it just me, or is this a breaking change in 9.8? Is this happening to anyone else as of late?
— Edit —
I’ve realized my issue with the sound. My project mostly relied on ofxFTTLive, and the examples were not working because I had edited the ofxFTTLive file to be temporary before extending it with my own methods; I forgot to set it back to it’s original form Which is why the examples under ofxFTT were not working at all.
But another question has come up about this forum. How do you delete a thread that you have started? Should this post be deleted?