header
ofBufferObject PosBuff;
ofVbo ObjsVbo;
float vert[3*4];//This contains vertex information of a rectangle
setup
PosBuff.allocate();
PosBuff.setData(sizeof(float)*3*4,vert,GL_DYNAMIC_DRAW);
ObjsVbo.setVertexBuffer(PosBuff,3,sizeof(float)*3,0);
draw
ObjsVbo.draw(GL_POINTS,0,4);
This will not work properly.Please Help Me!!