I captured sound in Pc 1 and recaived and playing in the Pc 2 in real time ( not a file if possible )

Hello.
My proyect its now make sound streaming in one pc and received this sound and play it in real time.

Pc capture by microphone a sound and encoded in string message :
for( int i = 0; i < bufferSize; i++)
{
message += left[i]+"|";
}
message += “[/p]”;

and sen it by UDP protocol

That work good.

in the Pc them received this message by apropiate port and decoded in a float array called in my code float left[].

I search examples for playing and all get de samples by a audio file or synthesized sound, not fuond a similar code how i need.
I Gratefully any help.

My actually code :

ofApp.h

#pragma once

#include “ofMain.h”
#include “ofxNetwork.h”

class ofApp : public ofBaseApp{

public:
    void setup();
    void update();
    void draw();
     void conectar();
     void recibirMensaje();

     void audioOut(float * output, int bufferSize, int nChannels);

    vector <float> left;
    

    ofSoundStream soundStream;// sonido - sound
    ofxUDPManager miconexion; // net

};

ofApp.cpp

#include “ofApp.h”
#include “ofxNetwork.h”
#define RECONNECT_TIME 200

//--------------------------------------------------------------
void ofApp::setup()
{
conectar();

int bufferSize = 256;
left.assign(bufferSize, 0.0);
right.assign(bufferSize, 0.0);
soundStream.setup(this, 0, 2, 44100, bufferSize, 4);
}

//--------------------------------------------------------------
void ofApp::update(){

}

//--------------------------------------------------------------
void ofApp::draw()
{
recibirMensaje();
}

void ofApp::conectar()
{
// we don’t want to be running to fast
ofSetVerticalSync(true);
ofSetFrameRate(60);

//create the socket and set to send to 127.0.0.1:11999
miconexion.Create();
//miConexion.Connect("127.0.0.1",12000);//-------->
miconexion.Bind(11999); // <-----------------
miconexion.SetNonBlocking(true);

}

void ofApp::recibirMensaje()// received de message and decoded it
{
char recibido[100000];
miconexion.Receive(recibido,100000);
string msj = recibido;
if(msj !="")
{
vector sonidos = ofSplitString(msj,"[/p]");
vector unSonido;
for( int i = 0; i < sonidos.size(); i++)
{
unSonido = ofSplitString(sonidos[i],"|");

        left[i] = atof(unSonido[i].c_str());

     }
}

}

void ofApp::audioOut(float *left, int bufferSize, int nChannels)
{
for( int i = 0; i < bufferSize;i++)
{
output[i] = left[i]; // this is a tautology !!!
}
}

In this code, line 116 the compiler said: error output not declare in thi scope, well I observed taht in the example code audioInputExample the input array its not declared in any place them I think its a system OF array, them output array its not equals ?? or
than anything I 'm forgetting to declared or bad declared or (???) that complier not recognized de system OF output array ??

THank full all people

please answre with a code example.