I was wondering if anyone has been playing around with OF and the Vive on Linux. I finally got the
ofxOpenVR addon to work but I only get 30 FPS which will make you very nauseous, very quickly.
The computer I’m using is quite powerful and doesn’t have any trouble running the Vive on Windows. The SteamVR tutorial in Linux also seems a bit slower than the Windows version (though not much) so I’m wondering if this delay is somehow caused by the addon, or if this comes from Steam’s
OpenVR-for-Linux (seeing as the author of
ofxOpenVR is using Windows and there hasn’t been any activity in the repo for 5 months I guess the Windows version doesn’t have this problem).
ofxopenvr to work (using the gcc-6 nightly of OF) I had to make some small changes to the code, which you can find in my fork over here ).
Reading over the README.md of the SteamVR-for-Linux repo again, I noticed the following line:
OpenGL applications are currently too slow to use interactively; only the Vulkan Submit path is optimal.
So that might be the reason. A quick search learns that @tgfrerer is working on a Vulkan renderer for OF, so I’ll try to get that to run when I have access to my other machine. For reference, his repo can be found here.