I’m trying to show the creation of a circle or line with some delay, but I’m stuck here.
class CircleThread : public ofThread
ofDrawCircle(100, 100, 50);
The above code is crashing
Hi! Well, you don’t. opengl only has one context/“thread”, so you can’t draw call, use textures, etc. on threads. Those are CPU threads.
There a lot of add-ons for timers, timelines and animation systems, etc… But my guess is: you are over complicating things a bit. Start with a simple int/float, a bool and if statement.
Thanks for the replay, can you suggest some addons? @hubris
Hi, you can make a simple timer.
declare in your
startTime = ofGetElapsedTimeMillis();
if(ofGetElapsedTimeMillis() - startTime > 1000) // change 1000 for the value you actually want.