Hi there,
My question is simple how to use ofGLRenderer in my sketch ?
All i want is to draw a triangle with OpenGL.
#pragma once
#include "ofMain.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
ofGLRenderer glr;
};
ofApp.cpp
#include "ofApp.h"
//--------------------------------------------------------------
void ofApp::setup(){
}
//--------------------------------------------------------------
void ofApp::update(){
}
//--------------------------------------------------------------
void ofApp::draw(){
glr.drawTriangle(0, 0, 0, 1, 1, 1, 2, 2, 2);
}
I get (VS2015)
C2280 ‘ofApp::ofApp(void)’: attempting to reference a deleted function
Can I get some explanations to it ? How to call properly ofGLRenderer function , as drawTriangle() ? Where I can find documentation about using OF with OpenGL ?
Thanks !!!