I saw all the examples but not found a project can help me .
I want to use shader on 3D penguin project. can any body help… …thanks for show me some codes
Which examples did you look at? and what did you try? show us some of your attempts
ofShader
is applied to a mesh like ofMaterial
.
// in your ofApp.h
ofMaterial material;
// in your ofApp.cpp
material.begin();
mesh.draw();
material.end().
Same syntax for ofShader
// in your ofApp.h
ofShader shader;
// in your ofApp.cpp
shader.begin();
mesh.draw();
shader.end().
Have a look at the shader chapter on the ofBook http://openframeworks.cc/ofBook/chapters/shaders.html , and look for the word ofShader
and ofMaterial
in your example folder.
.3DModelLoaderExample this one
ofEnableDepthTest();
light.enable();
cam.begin();
ofColor(255,255);
if (bUsingMesh){
// draws the ply file loaded into the mesh is you pressed 6
meshNode.transformGL();
mesh.draw();
meshNode.restoreTransformGL();
} else {
// draws all the other file types which are loaded into model.
model.drawFaces();
}
cam.end();
light.disable();
ofDisableDepthTest();
I want to change that code . it was not use shader and I don’t know how.
I just learn 3D knowledge about 1month before that I write shader on cocos2dx …2D picture
can u give me some reference
Can u tell me which example can help …