I’m using a high PPI monitor, everything in the oF window looks tiny. This works well with retina displays on OSX, how can I setup the same scaling for Windows?
Found these two functions in GLFW site but I’m not sure on how to use them:
I’m using a high PPI monitor, everything in the oF window looks tiny. This works well with retina displays on OSX, how can I setup the same scaling for Windows?
Found these two functions in GLFW site but I’m not sure on how to use them:
Hi there,
I’m trying to do the same, my application looks really tiny on a surface pro 4 and I was wondering if you discovered how to scale it properly.
Cheers!
Not really… never tried it.
Check here to see how you can use those funcitons. Maybe there’s a more official way to do this with 0.9.2 or later versions of oF.
To use glfw functions just add #include "ofAppGLFWWindow.h"
to your code.
[…]
In fact this is already checked in there, so it will probably not work.
Try debugging those lines to see if you enter the condition right below.
Edit: pixelScreenCoordScale should have some value different from 1.